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MCPBytes

Every tool. One key.

Make images and 3D models, reshape 3D files, read PDFs, draw real random numbers and create secrets. Your agent uses them all with one key and one balance, and the first 300 credits are free.

3D Models

9 tools

Images

2 tools

Documents

1 tool

Utilities

3 tools

More tools are on the way.

Simplify or optimize?

Both tools reduce triangle counts. Simplification carries your existing textures through the geometry changes; optimization rebuilds a textured GLB with new maps when you need a lower target.

Keep the source texture

A5Simplify a 3D model

Choose this when preserving the original texture files and UV layout matters. Texture seams, topology, or an error limit can stop the reduction above the requested target.

Inputs
.glb .gltf .obj .ply .stl .off
Target
100 … 10,000,000; or ratio 0.01 … 0.95
Output
model.glb with original materials and images; optional model.web.glb
Limit
read simplify.json for achieved counts and error
Open Simplify a 3D model page

Reach a smaller target

A4Optimize a 3D model

Choose this when you need a specific lower triangle count and can accept newly baked textures. Fine details thinner than a texel can soften in those textures.

Inputs
.glb (self-contained, uncompressed, one material)
Target
1,000 to 200,000 triangles; inputs up to 2,000,000
Output
Self-contained model.glb with new base-colour, metal/roughness, and normal textures
Limit
Model: Up to 2,000,000 triangles; one static textured mesh
Open Optimize a 3D model page

Neither path promises identical visual quality at every target. Inspect the generated result and its report before shipping it.